| |
|
|
|||||||||||||
![]() |
|
||||||||||||||
| |
|
||||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
|
||||
| |
|
|
|
|
|||||||||||
| |
|
||||||||||||||
|
|
|
|
|||||||||||||
| |
|
||||||||||||||
|
|
|
||||||||||||||
|
|
|
||||||||||||||
|
|
|
||||||||||||||
|
|
|
||||||||||||||
|
|
|
||||||||||||||
|
|
|
||||||||||||||
|
|
|
||||||||||||||
|
|
|
||||||||||||||
|
|
|
||||||||||||||
|
|
|
||||||||||||||
|
|
|
||||||||||||||
|
|
|
||||||||||||||
|
|
|
||||||||||||||
|
|
|||||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
||
Rules Index General Rules Baseball Softball Football Lacrosse Soccer Contract Practice Time Fighting RULES & REGULATIONS 1. GENERAL TERMS AND CONDITIONS A. All fees must be paid in full prior to the first date of any reserved time, league, or contract unless otherwise agreed to in writing by Indoor Sports Pavilion. B. Unless otherwise specified, official/referee/umpire fees are included in the pricing for leagues/tournaments and shall be paid directly to the official/referee/umpire by Indoor Sports Pavilion. C. Each player participating in a league must submit a fully executed waiver form, either directly or as part of the registration package forwarded to Indoor Sports Pavilion by the team's organizer. D. All fees paid to Indoor Sports are non-refundable. Registrants shall not be permitted to pay pro-rated fees. Cancellations due to weather will not be subject to make-ups. E. A $40 handling fee shall be charged for any check that is dishonored and must be paid in full as a condition of any additional utilization of fields/courts at Indoor Sports. F. A 6% handling fee shall be charged as to any credit card transaction that is dishonored or must otherwise be reversed due to matters not attributable to Indoor Sports and must be paid in full as a condition of any additional utilization of fields at Indoor Sports. G. Indoor Sports may be utilizing security cameras on-site which may record video and audio of patrons of the facility. By entering Indoor Sports Pavilion you are consenting to being videotaped while in the facility. H. Indoor Sports may periodically photograph activities at the facility that may result in photographs of patrons that later appear in promotional materials. By entering Indoor Sports Pavilion you are consenting to being photographed while in the facility. 2. DAMAGE TO ISP PROPERTY A. No person (whether or not participating in an activity) may pull, hang onto or harm any of the netting surrounding the turf fields. B. Unless expressly authorized by Indoor Sports Pavilion, no person (whether or not participating in an activity) may touch any of the cranks, or ropes on the side walls of the turf fields as doing so may expose such person to the risk of significant injury. C. Any person causing damage to the property of Indoor Sports Pavilion shall be held accountable to reimburse Indoor Sports Pavilion, in full, for all repair or replacement expenses arising from such conduct. D. No person may pull or tug on, or otherwise remove or attempt to remove, turf fibers or grass from the turf fields. See Rule '2C', above, as to responsibility for damages. E. No person (whether or not participating in an activity) may cause damage to the walls, insulation or any other structures or fixtures of Indoor Sports Pavilion, other than damage which accidentally occurs while participating in a scheduled activity. See Rule '2C', above, as to responsibility for damages. F. Coaches/parents are responsible for the behavior and conduct of all minors accompanying them to Indoor Sports Pavilion, whether (in the case of coaches) such responsibility relates to participants who are on their team and/or their own children (as the case may be), including respecting compliance with all rules and regulations of Indoor Sports Pavilion. 3. RULES PERTAINING TO ON-FIELD ACTIVITIES A. NO SPITTING is permitted on the fields. A first violation shall result in automatic ejection from the facility. NO EXCEPTIONS. B. All players participating in any league at Indoor Sports Pavilion in which team jerseys are distributed must wear their jersey to each game. Failure to do so shall require the purchasing of a replacement jersey as a condition of participation. Additional jerseys shall be available for purchase at Indoor Sports Pavilion. C. Indoor Sports Pavilion does not provide coaches for any team participating in any of our leagues. Parents/volunteers (maximum of three per team) are encouraged to organize/coach any team without identified adult leadership. D. Indoor Sports Pavilion does not guarantee any minimum or maximum playing time for any participant in any of our leagues. E. Indoor Sports Pavilion is a scheduled facility. Please do not enter the area of the playing field until five (5) minutes before the time designated for your activity or the conclusion of any game on the baseball/softball field. F. All players should understand that as a scheduled facility time utilized during warm-up will limit the remaining time available to play a game. G. All players are permitted to "play up" (i.e. a 6th grader can play in a 7th/8th grade league, etc...) with parental permission. No player may be permitted to "play down" (i.e. a 7th grader may not play in a 5th/6th grade league). H. No person may participate in any activity on, or otherwise enter, any playing field without submitting a signed waiver to Indoor Sports Pavilion. I. Players registering as individuals are only guaranteed placement on a roster to the extent of availability on a team (depending upon mandated roster sizes). J All tiebreakers in any league will be determined by head to head results. If multiple teams are involved, tiebreakers shall be decided first by head to head results and then by score differential among the teams. Thereafter, a coin flip shall be determinative. K. No jewelry may be worn while participating in any activity on the turf fields. L. No participant may have coins, keys or other objects in his/her pocket while participating in any activity on the turf fields. M. Subject to any more limiting rules for a particular sport, no more than 2 coaches will be permitted in the bench area/sideline for each team. N. Parents and other visitors are encouraged to view activities through the windows on the second floor. However, parents and visitors may, at their own risk (as they will not be covered by insurance) be seated on the benches located in the designated areas on the sidelines behind the nets to view activities, to the extent of available space, as long as they do not, in the discretion of the officials and/or Indoor Sports Pavilion, interfere with the players and the player substitution areas. Spectators (as opposed to coaches) are not permitted in the team bench areas and must follow all facility rules and regulations. O. Subject to any more limiting rules for a particular sport, there shall be absolutely no contact within five (5) yards from the sideline or end line of each field. P. Coaches/parents/participants are responsible for ensuring that all waste/garbage generated by them, any minors accompanying them and any individuals/groups under their direction or control is removed from the turf fields and placed in appropriate receptacles prior to leaving the field. Failure to adhere to this rule may preclude permitted bottles from being brought onto the turf fields. Q.
Any team that utilizes players from another team (either by choice
or because an inadequate number of rostered players are present)
forfeits that game (which will be posted as a 1-0 loss on the
team's record). 4. MISCELLANEOUS RULES A. Indoor Sports Pavilion reserves the right to cancel or reschedule any league or tournament seven (7) days prior to the event. B. To the extent possible, an update of all league schedules, inclusive of the start times, shall be posted on the web site. All coaches and players are independently responsible for reviewing the website to identify any changes in schedules. Indoor Sports Pavilion reserves the right to revise schedules , and shall post such revisions on the web site, as circumstances require. C. The parking lot at Indoor Sports Pavilion may not be utilized for anything other than parking vehicles (i.e. no ball playing, skateboarding, etc...). Any person violating this regulation shall be personally and vicariously liable for any damage caused to persons or property. D. No running, or throwing or kicking of any balls, frisbees, or any other objects, etc.. whatsoever, is permitted in any of the interior areas of Indoor Sports Pavilion other than on the turf field or the tennis courts. E. Any person who litters on the property of Indoor Sports Pavilion, specifically including, but not limited to, the parking lot, shall be subject to all penalties and fines permitted by law and to denial of access to Indoor Sports Pavilion for a period of ten (10) days. F. Indoor Sports has no responsibility whatsoever for any personal belongings that are lost, disappear or may be stolen from its premises. G. Access to team rooms shall be at the discretion of Indoor Sports Pavilion and may be denied in the event of inappropriate conduct or damage to property caused, or believed to have been caused, by any member of a team. No player from any team shall be in a team room unless accompanied by a coach or other adult accepting responsibility for the conduct/behavior of all players in the team room. H. Indoor Sports Pavilion reserves the right to assess and collect damages from any persons who violate any rules and/or regulations of the facility or cause damage to any person or property. Parents and/or guardians are responsible for the conduct of minors. I. Any person injured at Indoor Sports Pavilion must file a report at the front desk prior to leaving the facility. J. Any person unwilling to comply with the rules and regulations of Indoor Sports Pavilion may be denied access to, and shall not be entitled to any refunds from, Indoor Sports Pavilion. 5. FOOD/DRINK/SMOKING A. NO FOOD of any type may be brought onto the turf fields or sidelines. Food may only be eaten in the interior common areas of the facility. B. NO GUM may be chewed while inside Indoor Sports Pavilion. Any person violating this rule will be asked to discard their gum into a garbage can. Failure to do so, or discarding of gum shall result in automatic eviction from the facility. Any damage to the field from gum will be the responsibility of the offending party pursuant to Rule #1M. C. Smoking is absolutely prohibited while inside Indoor Sports Pavilion. No chewing tobacco may be utilized by any person while inside Indoor Sports Pavilion. D. No drinks of any type may be brought onto the turf fields unless contained within a sports bottle (i.e. water or Gatorade, etc...). COFFEE, in any container, is specifically prohibited due to the damage it will cause to the turf. E. No food or drinks of
any type, other than drinks contained in sports bottles for use
by a participant, may be brought into the building (other than
for birthday parties and/or a special occasion as approved
by Indoor Sports Pavilion). 6. FOOTWEAR A. Sneakers, turf shoes or molded cleats no longer than 1/2 inch are the only type of footwear that may be worn on the turf fields. Indoor Sports Pavilion reserves the right, without any additional notice, to deny access to the turf field to any participant not wearing this designated footwear. No refunds shall be available to any person denied access to the turf fields due to improper footwear. B. All participants/coaches must ensure that any mud or dirt caked into their footwear is cleaned off outside the facility or into a garbage can before entering onto the turf . 7. Behavior/Conduct A. No discourteous behavior, arguing with officials or employees of Indoor Sports Pavilion, or flagrant violations of any rules of a game or other activity shall be permitted by any participant in an activity at Indoor Sports Pavilion. Subject to any rules specific to each sport, any participant arguing with an official may, at the sole discretion of Indoor Sports or any official, be precluded from finishing the game (i.e. ejected). Any ejection as warranted under any rule or regulation set forth herein shall be followed by an immediate one game suspension to occur on the next date that the participant is scheduled to participate in a game at Indoor Sports Pavilion. No refunds shall be provided to any person ejected or suspended. B. No discourteous behavior or arguing with officials or employees of Indoor Sports Pavilion shall be permitted by any fan, visitor, patron or other person entering Indoor Sports Pavilion. At the sole and reasonable discretion of Indoor Sports Pavilion or any official, a person shall be precluded or denied further access to or from Indoor Sports Pavilion due to such improper conduct. Removal from Indoor Sports shall be followed by denial of access to Indoor Sports Pavilion for ten (10) days. c. Coaches/parents are responsible for the behavior and conduct of all minors accompanying them to Indoor Sports Pavilion, whether (in the case of coaches) such responsibility relates to participants who are on their team and/or their own children (as the case may be), including respecting compliance with all rules and regulations of Indoor Sports Pavilion. D. No running, or throwing or kicking of any balls, frisbees, or any other objects, etc.. whatsoever, is permitted in any of the interior areas of Indoor Sports Pavilion other than on the turf field or the tennis courts. E. No fighting of any type shall be permitted on the premises (inside or outside) of Indoor Sports Pavilion, including, but not limited to, between participants, coaches, friends, family members, visitors, etc... or with representatives or employees of Indoor Sports Pavilion. Any person fighting on the premises (inside or outside) of Indoor Sports Pavilion shall be subject to the penalties set forth in section "K" of these rules. F. No altercations of any type (physical or verbal) shall be permitted on the premises (inside or outside) of Indoor Sports Pavilion, including, but not limited to, between participants, coaches, friends, family members, visitors, etc... or with representatives or employees of Indoor Sports Pavilion. G. Any improper conduct shall subject the violator to the full consequences of the law and/or reasonable disciplinary action (ejection, suspension or denial of future access to Indoor Sports Pavilion, all of which shall occur without any refund to the violator(s)) as deemed necessary and appropriate by Indoor Sports Pavilion. H. A participant or other visitor shall initially be cautioned if (s)he: a.) orally or otherwise demonstrates disagreement with a referee's decision; b.) taunts other participants in any manner; c.) engages in unsupportive conduct of any type; d.) uses foul or abusive language; e.) violates the rules particular to the activity being played. I. A participant shall be ejected if (s) he: a.) continues to engage in any inappropriate conduct after receiving an initial caution; b.) engages in such highly offensive conduct as determined by Indoor Sports and/or the officials that a caution or warning is deemed to be insufficient to address the offender's actions; c.) otherwise engages in conduct for which an ejection is deemed, under any other rule or regulation of Indoor Sports Pavilion, to be the appropriate sanction. J. Any conduct giving rise to an ejection shall result in the filing of a report with Indoor Sports Pavilion's management by the ejected participant and/or coach/individual and the official prior to each person leaving the facility. K. Referees have been instructed to stop a game for unruly behavior by players, coaches or fans. As adopted from the Platypus Invitational Tournament - - "act like a moron and you are gone." General Rules Indoor Baseball/Softball/Wiffleball: A. No more than 3 coaches are permitted in the designated sideline area at one time. B. No persons, other than players/coaches/umpires and/or employees of Indoor Sports Pavilion are permitted on the playing field during the times allotted for any games. C. There is no on-deck area and the next batter is not permitted to swing the bat prior to approaching home plate. D. Coaches/parents are responsible for the behavior and conduct of all minors accompanying them to Indoor Sports Pavilion, whether (in the case of coaches) such responsibility relates to participants who are on their team and/or their own children (as the case may be), including respecting compliance with all rules and regulations of Indoor Sports Pavilion. E. Please minimize the amount of equipment brought into the field as space is limited in the dugout areas. All equipment must be stored in the designated sideline area once play begins. F. No running, or throwing or kicking of any balls, frisbees, or any other objects, etc.. whatsoever, is permitted in any of the interior areas of Indoor Sports Pavilion other than on the turf field or the tennis courts. G. Due to limited space, only a third base coach will be permitted on the field during a team's at bat. H. All batters and base runners must wear helmets at all times. The base coach, if a player, must also wear a helmet at all times. An adult coaching a base has the option, at his/her own risk, respecting the decision to wear a helmet. I. No more than five (5) warm-up pitches shall be permitted upon a team taking the field. A new pitcher entering the game shall be allowed up to fifteen (15) warm-up pitches. J. No more than two (2) visits to the pitcher's mound are permitted by any team during the entire game. Time-outs to talk to a batter may be limited in the umpire's discretion and are generally discouraged in the interest of expediting play. The same standard shall be applied to meetings between the pitcher/catcher and any other players on the field. K. No player may pitch more than three (3) innings (i.e., record nine (9) outs) during any game. L. A courtesy runner must be used for any player that reaches base and will be catching the next inning his/her team is in the field. The courtesy runner shall be the last player that has made an out. M. The umpire has full discretion respecting the following: 1) any ball that goes underneath any netting or otherwise disappears from play - - generally, one base shall be awarded; 2) determining whether a ball that gets caught in (and does not release from) the ceiling fabric should be deemed a single or a foul ball (this determination will be made based upon the depth of the hit and the and the prospect of a play at first base on the batter); 3) awarding time to a batter; 4) limiting warm-up between innings; 5) taking steps to address the speed of play (including calling an out against any team that is determined to be delaying play or stalling in any manner); 6) making determinations as to ground rules; 7) determining whether a new at bat may be commenced by a team based upon the governing time limit for the game. N. Subject to any rules specific to a particular league, any ball that hits the ceiling, a beam or overhead light that is in fair territory is a live ball. The batter will not be out if the ball is caught once it strikes the ceiling, a beam or overhead light in fair territory, but may be thrown out at any base as if the hit was a grounder. All other base runners advance at their own risk under such a circumstance. There shall be no "infield fly" rule. O. All calls by the umpire shall be honored and respected, without argument. There shall be one (1) umpire for each game who shall be paid directly by Indoor Sports Pavilion. P. All rules and regulations of the Indoor Sports Pavilion, including, but not limited to, regarding food, gum, and drinks on the field, appropriate footwear and behavior/conduct, etc. must be adhered to without exception. All violations of the rules and regulations shall be strictly enforced. Baseball League Rules A. All league players ages 9, 10, 11 and 12 may use metal or wood bats. No big barrel bats are permitted. B. All league players ages over the age of 12 may only use wooden bats. C. Ages for playing in leagues at Indoor Sports Pavilion shall be governed by the age of the player on April 30th , of the upcoming Little League season. D. No leading off of the bases shall be permitted for players younger than age 13. E. A player shall only be permitted to advance one base on a errant pick-off attempt. A player may also advance one base (by stealing) on any attempted pick-off play. F. Except as stated above, no stealing, including delayed steals, shall be permitted at any age level other than the stealing of third base (no stealing of second base will be permitted, except if a pick off is attempted, because we want to maintain the force play at second base). G. No at bat by any team may begin once the umpire determines that no more than three (3) minutes exist for the allocated game time. The scoreboard clock, which shall operate with running time, shall govern the remaining time unless it malfunctions. In the event of a clock malfunction, the time as maintained by the umpire shall be the governing clock and shall not be subject to challenge. H. If the game time expires as set forth above prior to the home team's at bat in any inning where a) the game has been tied in the top half of that inning or b) the visiting team has taken the lead in the top half of that inning (i.e., situations where the home team did not have an opportunity for an equal number of innings in which to bat), the "darkness" rule shall apply and the final score shall revert back to the score that existed at the end of the last full inning played. There shall be no exceptions to this rule. I. If a team's at bat began due to the fact that more than three (3) minutes remained on the clock, but expires while that team is at bat, the team shall be permitted to finish batting that inning to the extent that it impacts on the outcome of the game (i.e., a home team that is already ahead shall not be permitted to finish its at bat). The rules as to reverting back to the prior inning (as set forth above) shall be utilized if applicable. J. Unless otherwise specified, the rules of Little League or Babe Ruth, as the case may be, shall govern. K. The 9, 10, 11 and 12 year old teams shall play with nine (9) fielders. All teams ages 13 years and older, shall play with 6 fielders (i.e. no outfielders). All players attending the game must bat in the order. L. No ball that clears the infield as a ground ball or line drive such that it hits any surrounding netting or other barrier may result in the batter being thrown out at first base (unless the batter has rounded first base such that (s)he may properly be tagged out). M. Indoor Sports Pavilion reserves the right to modify the written rules to address the speed of play ( i.e. beginning with a 1-1 count on the batter, etc...), safety or other ground rules as deemed necessary and appropriate. N. The next pitcher to enter the game may warm-up in a designated "safe area", if any, by throwing to a catcher (who is wearing all appropriate equipment). A coach (or player wearing a helmet) must provide protection to the pitcher who will have his/her back to home plate. O. Subject to any restrictions imposed by the umpires, coaches may, at their own risk, warm-up pitchers and other players on their team. P. The slot for each game shall be 120 minutes, inclusive of a maximum warm-up time of appoximately 20 minutes. Each game shall be a maximum of 6 innings, although extra innings shall be played if a game is tied after 6 innings to the extent that the time rules permit.
Specific Softball Rules A. All bats must be ASA approved by the umpires. B. Pitchers are allowed to throw 7 innings. C. In between innings Pitchers will be allowed 3 warm up pitches, the players on defense will not be allowed to throw balls around. D. No at bat by any team may begin once the umpire determines that no more than three (3) minutes exist for the allocated game time. The scoreboard clock, which shall operate with running time, shall govern the remaining time unless it malfunctions. In the event of a clock malfunction, the time as maintained by the umpire shall be the governing clock and shall not be subject to challenge. E. If the game time expires as set forth above prior to the home team's at bat in any inning where a) the game has been tied in the top half of that inning or b) the visiting team has taken the lead in the top half of that inning (i.e., situations where the home team did not have an opportunity for an equal number of innings in which to bat), the "darkness" rule shall apply and the final score shall revert back to the score that existed at the end of the last full inning played. There shall be no exceptions to this rule. F. If a team's at bat began due to the fact that more than three (3) minutes remained on the clock, but express while that team is at bat, the batter shall be permitted to finish his/her turn at bat to the extent that it impacts on the outcome of the game (i.e., a home team that is already ahead shall not be permitted to finish its at bat). The rules as to reverting back to the prior inning (as set forth above) shall be utilized if applicable. G. No ball that clears the infield as a ground ball or line drive such that it hits any surrounding netting or other barrier may result in the batter being thrown out at first base (unless the batter has rounded first base such that (s)he may properly be tagged out). H. Indoor Sports Pavilion reserves the right to modify the written rules to address the speed of play ( i.e. beginning with a 1-1 count on the batter, etc...), safety or other ground rules as deemed necessary and appropriate. I. The next pitcher to enter the game may warm-up in a designated "safe area", if any, by throwing to a catcher (who is wearing all appropriate equipment). A coach (or player wearing a helmet) must provide protection to the pitcher who will have his/her back to home plate. J. Subject to any restrictions imposed by the umpires, coaches may, at their own risk, warm-up pitchers and other players on their team. k. The slot for
each game shall be 120 minutes, inclusive of a maximum warm-up time
of 20 minutes. Each game shall be a maximum of 7 innings, although
extra innings shall be played if a game is tied after 7 innings to the
extent that the time rules permit. Wiffleball Rules TO BE PROVIDED Field Hockey Rules To Be Provided Each team shall designate a field captain to the referee. The field captain shall be the only team representative permitted to speak with the officials. A field captain's first choice of any option shall be irrevocable. All players substitutes, coaches, and other persons authorized within the team area are subject to the rules and shall be governed by the decisions of the officials. All teams shall designate a representative who shall be responsible for all communications with Indoor Sports Pavilion, both on and off the field. DOWN MARKER: Each team will be responsible for a cone and it's movement in their team box area. SHIRTS: Players of opposing teams must wear different colored shirts. All players on each team must wear the same solid colored shirt, which must be numbered. FLAGS: Each player on the field must wear a belt at the waistline containing two flags. The flags may not be tied together and one flag must be placed on each side of the body. Each flag should extend or hang from the waist. Flags should be of different colors then uniform pants. Wrapping, tying, or in any way securing the flags to the uniform or belt, other than prescribed by rule, or intentionally removing a flag during play, is illegal. Flags will be supplied by Indoor Sports Pavilion. ILLEGAL EQUIPMENT: No equipment shall be permitted which would confuse or endanger other players. Additionally, no jewelry of any type may be worn during games. No slippery or sticky substance may be utilized on a player's person or clothing. No hand, elbow, or forearm pads are permitted. If an illegal item is discovered by an official, the player shall either remove the item or leave game. In any case, THE TEAM SHALL BE CHARGED WITH A TIMEOUT. CONTACT: Open hand blocking only between shoulders and waist of the opposing players frame is permitted behind the line of scrimmage. Blockers must be on their feet before, during, and after contact. NO BLOCKING DOWN FIELD. Two on one blocking shall be limited to the area on and behind the neutral zone. Under no circumstances shall high-low, or a rolling block be permitted. Contact may occur only between the opponents waist and shoulder. ANY PLAYER STRIKING THEIR OPPONENT ABOVE THE SHOULDERS IN A FLAGRANT MANNER WILL BE EJECTED AND DISQUALIFIED. THIS TO INCLUDE ANY PLAYER STRIKING THE PASSERS ARM. ALSO NO BLOCKING ON INTERCEPTION RETURNS. REMOVING THE FLAG: When the flag is cleanly taken from the ball carrier the down shall end and the ball is declared dead. A player who removed the flag should immediately hold the flag above his head to assist the official in locating the spot. In an attempt to remove a flag from a ball carrier, defensive players may contact the body and shoulders of a opponent with their hands, but not their face or any part of their head. A defensive player may not hold, push, or knock the ball carrier down in an attempt to remove the flag. DEFLAGGING is the legal removal of a flag of an opponent in possession of the ball. OFFENSIVE PLAYERS may not protect or guard flags. IF A BALL CARRIER INADVERTENTLY LOSES A FLAG WHICH IS NOT OTHERWISE REMOVED BY THE DEFENSE, THE PLAY SHALL CONTINUE UNTIL THE PLAYER IS TOUCHED, THUS BECOMING SINGLE HAND TOUCH SINCE THE PLAYER DOES NOT HAVE 2 FLAGS TO PULL OR DEFLAG. COIN TOSS: Prior to the start of each game, the referee shall toss a coin in presence of opposing captains, after first designating which captain shall call the toss. The captain shall choose one of the following options: 1. The ball, or 2. Designate which goal his team will defend. GAME TIME: Playing time shall be 55 MINUTE GAMES WITH RUNNING CLOCK. Playing time may be shortened by mutual agreement of the field captains and the referee. At the last 1 minute each team shall be informed of the time remaining. THE CLOCK SHALL STOP IN THE LAST MINUTE FOR THE FOLLOWING AND START ON THE SNAP: 1. OUT OF BOUNDS; 2. INCOMPLETE PASS; 3. P.A.T. ATTEMPT AND NOT STARTED UNTIL THE NEXT SNAP. At any time during the game, the clock shall also be stopped then restarted for the following: 1. Referees time out for injury (the player must be removed for one play); 2. Equipment repair; 3. Anything considered dangerous. DELAY OF GAME: Each team shall have its players on the field for the opening play at the scheduled time for the beginning of each half. HALF TIME SHALL BE NOT MORE THAN 4 MINUTES. ALL TEAMS MUST HAVE 6 PLAYERS TO START THE GAME WITH FLAGS IN LEGAL POSITION. PENALTY WALKOFFS: A PENALTY CANNOT TAKE THE BALL MORE THEN HALF THE DISTANCE FROM THE ENFORCEMENT SPOT TO THE OFFENDING TEAMS GOAL LINE. IF PENALTY IS GREATER THEN THIS, THE BALL IS PLACED HALFWAY FROM THE ENFORCEMENT SPOT TO THE GOAL. TIMEOUTS: Each team has 1 timeout. No Timeouts are not longer than 30 seconds in length. ILLEGAL DELAY OF GAME: Consuming more than 25 seconds in putting the ball in play shall result in a penalty. Deliberately advancing or spiking the ball after it has been declared dead shall also result in a penalty. INADVERTENT WHISTLE: In the event of an inadvertent whistle, the down will be replayed from the line of scrimmage. START/STOP OF PLAY: NO PLAYER SHALL PUT THE BALL IN PLAY UNTIL IT IS DECLARED READY FOR PLAY. IF A BALL CARRIER SLIPS OR FALLS DOWN ON HIS OWN, HE MAY GET UP AND CONTINUE RUNNING UNTIL HE HAS BEEN DEFLAGGED. IF STILL DOWN, HE ONLY NEED BE TOUCHED, NOT DEFLAGGED, TO STOP THE PLAY. SERIES OF DOWNS: A team, in possession of the ball, shall have a series of downs, comprised of four consecutive downs, to advance to the next zone (equivalent to a "first" down). Any down may be repeated if a penalty occurs or as otherwise provided for by the rules. A new series of downs shall be awarded when a team moves the ball into the next zone on a play free from penalty; or a penalty against the opponents moves the ball into the next zone of their opponents, or they have obtained legal possession of a ball as a result of a penalty, touchback, pass interference or failure to gain the zone in advance of the ball. If offsetting fouls occur during a down, or while the ball is-ready-for play for such down, that down shall be repeated. If each offsetting foul occurs between successive downs, the next down shall be the same as it would have been had no fouls occurred. Exception: If there is a change of team possession during a down or at the end of a down, the team last gaining possession may retain possession after the penalty is assessed for its infraction, providing that the team had not fouled prior to possession. KICKING: NO KICKING WHATSOEVER SHALL BE PERMITTED IN THE BUILDING. INELIGIBLE RECEIVER: OTHER THAN THE CENTER, ALL OFFENSIVE PLAYERS ARE ELIGIBLE TO TOUCH OR CATCH A PASS. THE BALL MUST BE SNAPPED BACKWARD TO AN ELIGIBLE PLAYER. ANY OFFENSIVE player who voluntarily goes out-of-bounds during a down loses eligibility until the ball has been touched by an opponent. LEGAL FORWARD PASS: When the ball leaves the passer's hand, the passer must be on HIS side of the line of scrimmage. DEAD BALL/SAFETY: THE BALL IS DEAD WHEN IT HITS THE GROUND: A BACKWARD PASS WHICH TOUCHES THE GROUND BETWEEN THE GOAL LINES IS DEAD AT THE SPOT WHERE IT TOUCHES THE GROUND AND BELONGS TO THE TEAM LAST IN POSSESSION. A BACKWARD PASS THAT HITS THE GROUND IN THE END ZONE SHALL BE DECLARED A SAFETY. EXCEPTION: IF THE BALL IS SNAPPED BACKWARDS AND STAYS IN FRONT OF QUARTERBACK AND IT IS PLAYED CLEANLY IN ONE FLUID MOTION, WITHOUT DROPPING THE BALL, PLAY WILL CONTINUE, AT THE REFS DISCRETION ILLEGAL FORWARD PASS:
INELIGIBLE PLAYER DOWN FIELD: IF THE CENTER IS MORE THAN 3 YARDS DOWNFIELD. COMPLETE /INTERCEPTED PASS: A forward pass is completed when caught by an eligible offensive player. If the pass is caught in bounds simultaneously by opponents, the ball becomes dead and belongs to the passing team at the spot of the simultaneous catch. The person (offensive or defensive) catching a pass MUST HAVE AT LEAST ONE FOOT INBOUNDS. PASS INTERFERENCE: Defensive players may not bump receivers more than 5 yards beyond the line of scrimmage and no contact may occur once the pass is thrown. Interference beyond the line of scrimmage is prohibited.
SCORING: TOUCHDOWN: 6 POINTS SAFETY: 2 POINTS P.A.T.: 1 POINT IF SNAPPED FROM 3 YARD LINE P.A.T.: 2 POINTS IF SNAPPED FROM 10 YARD LINE GENERAL RULES NEUTRAL ZONE: ANY BALL THAT HITS THE BEAMS, ETC., ABOVE THE FIELD IS A DEAD BALL, NO REPLAY OF THE DOWN. DEFENSE MUST ALL BE 1 YARD OFF THE LINE OF SCRIMMAGE. IF DEFENSE ENTERS THE NEUTRAL ZONE AT ANY TIME BEFORE THE BALL IS SNAPPED, ENCROACHMENT SHALL BE CALLED AND A 3 YARD PENALTY ASSESSED. ROSTERS/WAIVERS: A TEAM ROSTER MUST BE HANDED IN BEFORE THE 1ST GAME. ONLY A PLAYER WHOSE NAME APPEARS ON THE ROSTER AND WHO HAS SUBMITTED A WAIVER CAN PARTICIPATE IN ANY GAME. A PLAYER MAY BE ASKED TO SHOW PICTURE IDENTIFICATION BY THE GAME SUPERVISOR IMMEDIATELY FOLLOWING GAME IF ELIGIBILITY IS CHALLENGED. IF A PLAYER IS FOUND TO BE ILLEGAL HIS TEAM WILL FORFEIT THAT GAME AND PAY A FINE OF $100. FORFEIT: ALL GAMES MUST START ON TIME. IF YOU ARE NOT HERE ON TIME YOUR GAME CLOCK WILL START. A TEAM MAY PLAY WITH 5 PLAYERS PRESENT. ONCE CLOCK REACHES 20:00 MINUTES HAVING EXPIRED, THE GAME IS A FORFEIT. IF A TEAM ARRIVES BEFORE THE FORFEIT TIME, THE GAME WILL BEGIN AT THAT POINT WITH THE CLOCK CONTINUING TO RUN. A SCORE OF 7 POINTS SHALL BE ASSESSED FOR EACH 10:00 MINUTES THAT A TEAM IS LATE (i.e., from 0:01 - 10:00 = 7 pts., etc.), NO EXCEPTIONS. FORFEIT VICTORIES WILL BE AWARDED AS 7 - 0. VERBAL ABUSE/FLAGRANT FOULS: ABUSE OR FLAGRANT FOULS WILL RESULT IN EJECTION FOR THE REMAINDER OF THE GAME. ANY PROBLEMS AFTER EJECTION SHALL CAUSE THE TEAM TO FORFEIT THE GAME PLUS 1 GAME SUSPENSION. A SECOND OFFENSE WILL RESULT IN EJECTION FROM THE LEAGUE. Clearing: The team with possession of the ball moving from its defensive zone to the attack half of the field. Teams have 20 seconds to move the ball out of the defensive half of the field (FOR HIGH SCHOOL ONLY) of the field. Failure to do so results in a delay of game infraction. Delay of Game: Once the ball crosses the midfield line, the team in possession has 10 seconds to move the ball into the offensive quarter of the field. In the last two minutes of a game, the team with the lead must keep the ball in the offensive attack area. Body Checking: No body checking whatsoever is permitted. Hitting, other than stick checking, is not permitted. Incidental contact, to the extent it occurs, is only allowed when an opponent has possession of the ball or is within five yards of a loose ball. Stick Checking: If the opponent has the ball or is within five yards of a loose ball or a ball in flight, a player can check the opponent's stick with his/her own stick. CONTACT (Illegal) - Personal foul penalties of one to three minutes can be assessed for any of the following: Spearing (Blocking or striking an opponent with the head.); Slashing (Striking an opponent with the stick on the arms, shoulders, head or any part of the body except the gloved hand holding the stick. This call is made at the official's discretion and is usually not called unless the act is deliberate or out of control.); Cross Checking (Using the part of the handle between the hands to check or push an opponent.); Tripping: (Obstructing an opponent below the knees). TECHNICAL FOULS: Technical fouls, resulting in a 30-second suspension, are called for: Interference: Any interference with or obstruction of a player running without the ball, except when that player is within five yards of a loose ball. Holding: Grasping an opponent's stick or any part of his body. Pushing: Pushing an opponent with the ball from the rear. Offside: When a team has fewer than three men in its attack half of the field, or fewer than four men in its defensive half, even when penalized. Illegal Procedures: Checking the goalie's stick when he has possession of the ball in the crease; an offensive player stepping in the crease; a defensive player with the ball running through the crease; touching the ball with the hand (only the goalie can do this). Game Rules FIGHTING
WILL NOT BE TOLERATED AND WILL RESULT IN AN IMMEDIATE, NONREFUNDABLE,
DISMISSAL FROM THE LEAGUE. A PERSON FIGHTING SHALL ALSO
BE SUBJECT TO LEGAL CONSEQUENCES AND ALL OTHER CONSEQUENCES AS
SET FORTH IN INDOOR SPORTS PAVILION'S RULES AND REGULATIONS. ANY UNDUE QUESTIONING OF AN OFFICIALS CALL WILL RESULT IN AN UNSPORTSMANLIKE PENALTY. THERE WILL BE ABSOLUTELY NO CONTACT FIVE YARDS FROM THE SIDE AND END LINES. ALL OTHER FIELD RULES APPLY, AS EXPLAINED BY THE REFEREES, INCLUDING: - 20 SECOND RULE TO CLEAR THE BALL, AND SUBSEQUENT 10 SECOND RULE TO GET IT IN THE OFFENSIVE ZONE. - NO CREASE DIVING - MAXIMUM OF 4 LONG STICKS - CLOSEST TO BALL WHEN IT GOES OUT OF BOUNDS FOLLOWING A SHOT WILL DETERMINE POSSESSION. - NO SPITTING IS PERMITTED ON THE FIELDS. A FIRST VIOLATION SHALL RESULT IN AN AUTOMATIC EJECTION FROM THE FACILITY. NO EXCEPTIONS. - EXCEPTING THE ADULT LEAGUES WHERE ONE SUDDEN VICTORY OVERTIME OF 2 MINUTES SHALL BE PLAYED, NO OVERTIME SHALL BE PLAYED TO DECIDE ANY REGULAR SEASON TIES DURING LEAGUE PLAY. - TIES WILL BE DECIDED DURING PLAYOFFS OF ALL LEAGUES THROUGH SUDDEN VICTORY - - FIRST GOAL WINS. - A SECOND ILLEGAL CHECKING OFFENSE BY A PLAYER (2
OFFENSES IN THE SAME GAME BY THE SAME PLAYER) IN VIOLATION OF
INDOOR SPORTS PAVILION'S CONTACT RULES SHALL RESULT IN EJECTION
FROM THAT GAME. The 17 Laws of the Game have been modified as follows: Law 1 Field can be 1/4, 1/3, 1/2, or a full length of indoor area. Law 2 U 11 and younger utilize size 4 soccer ball. U12 and above utilize size 5 soccer ball. Law 3 Number of players decided by age of competition. Law 4 All players must wear shin guards. Law 5 Usually, 1 referee will be appointed per game. A referee's assistant will generally not be present. Law 6 The duration of the game will be decided prior to the start of play, as established in Indoor Sports' brochures. Law 7 Start of play will be decided by a flip of a coin for choice of ends and kick off. Law 8 The ball is out when it has entirely crossed the line. Indoor Sports Pavilion, LLC is not a continuous play facility and therefore the nets are out of play. If a player comes in contact with the nets, which will be pushed slightly off the boundary lines, the player causing the contact will be given a mandatory 5 minute penalty without substitution. KEEP OFF THE NETS!!! Law 9 Goal can only be scored by usual methods. Goal cannot be scored from side line kick-in. Law 10 There is no off side. Law 11 If a player gets a yellow card; at the referee's discretion, the player may be given a 2 minute penalty without substitution, or he must be substituted and stay out of the game for 5 minutes. If a player gets a red card, the team plays 1 player short. If a red card is received during a tournament, the player may not play in the next game. Law 12 Free Kicks. Defenders must be at least 5 yards from the ball. Attackers have 5 seconds to get the ball in play. Failure to do so within 5 seconds results in the other team taking control of the ball. Law 13 Penalty Kick. All players must be outside the box and behind the ball. Law 14 Throw In. There is no throw in. Balls will be kicked in. Attackers have 5 seconds to get the ball in play. Defenders must retreat at least 5 yards. Law 15 Goal Kick cannot cross the half way line on the fly. The ball must touch goal keepers half of the field or any player. Law 16 Corner Kick. Attackers must put the ball into play within 5 seconds. Defenders must retreat at least 5 yards. Law 17 Any ball that hits the ceiling or beams is a dead ball which results in the other team taking control of the ball. The player causing the ball to hit the ceiling or beams will be given a warning the first time followed by a 2 minute penalty without substitution at each subsequent occurrence. Law 18 All rules and regulations of the Indoor Sports Pavilion, including, but not limited to, regarding behavior/conduct, food on the field, etc... must be adhered to without exception. All violations of the rules and regulations shall be strictly enforced. Law 19 No more than 14 players may play at any time in any scrimmage or pick up game on the 1/3 field size, and no more than 16 players may do so on the ½ field size. Law 20 No slide tackling. Adult Soccer League Rules
NO GUM ALLOWED INSIDE THE BUILDING. Zero Tolerance Policy Anywhere on INDOOR SPORTS PAVILION Property; Any Person Fighting: 1. shall be evicted from the building until further notice; 2. shall, if a player in a game, be disqualified from the league, etc., along with all other player(s) on his/her entire team, and no refund shall be remitted to any individual on said team; 3. who is not the initiator but becomes involved in a fight, shall, along with his/her entire team, be subject to rule #2 above if, in the discretion of Indoor Sports Pavilion, the level of force goes beyond simply self-defense; 4. shall be subject to all other rules and regulations of Indoor Sports Pavilion and all potential legal consequences. ISP Field Contract and Walk-In Practice Session Rules A. Contract time is to be used for training purposes only! No scrimmages with outside teams, etc. are permitted unless part of the contract. B. The following Maximum roster size per field will be strictly enforced: 1/3 Field - 14 players on the field, and 20 on the roster. 1/2 Field - 16 players on the field, and 26 on the roster. Full Field - 22 on field 34 on roster. C. Only players listed on the roster will be permitted to participate. D. During contracted or walk-in "Practice Times" the fields are not contracted for purposes of games between different groups of people each week. This type of activity is reserved for facility run or sanctioned tournaments or leagues. D. Changes to the roster may not exceed the maximum roster list during the contracted period. E. Only the contracting person may make changes to the roster and must do so PRIOR to arriving. F. Only players listed on the roster and listed coaches (Maximum of 3 (three) per field) are allowed in the field area during the sessions. People wishing to spectate may only do so from the lounge area and must abide by all facility/lounge rules! G. All facility and sport specific rules must be abided by at all times, paying particular attention to the NO SPITTING / NO GUM CHEWING rules. H. Although contracts may specify a designated field, this is done for ease of scheduling only! The facility reserves the right to change field locations at any point in order to maintain the most efficient operations/transitions. The front desk will direct you to your designated field each session. Revised 10/2/03
|
||||